Jun. 22nd, 2022 at 2:45 PM
PORT: EMERGENCY LANDING

Something's gone wrong.
On June 25th, the Navarch makes an announcement — not over the CommLinks, but the ship's PA system. It might surprise you to find the ship has a PA system, but her tone is brisk, businesslike.
She announces that the Peregrine is making an emergency landing, on the nearby planet of Pugreo. And in under half an hour, the ship lands heavily — crashes, it might be more accurate to say — in the middle of an abandoned amusement park. Or, well, at least a closed amusement park.
Passengers will find themselves stranded for 10 days, while the maintenance crew and associated bots work on repairs. Wardens and inmates alike will be asked to secure resources and guard the Peregrine against the locals, though those with the means to assist crew in other ways won't be refused.
You can use this post for any OOC plotting! If you have any questions about the event, please ask here. You can familiarize yourself with port basics on our events page (though this event will feature some departures).
Port Statuses
Money: Unlike previous ports, no one will have any funds for the location. Preparing for ports takes time and resources, of which the Peregrine and its crew had precious little this time around. To acquire goods, you'll have to barter, hunt, or resort to other means.
Overboarding: If your character goes overboard, maybe thrown off the observation deck or too close to a hull breach, they'll be a local or an off-world visitor, here for...ah, the sights and reputation of Pugreo.
Cloaking: None, this round. The ATVs are uncloaked and passengers are unchanged.
Culture: The native population is human and aware of space travel, though their technology is on the primitive end for space flight. Still, the city folk are very excited the Peregrine happened to show up now! There's a heavy emphasis on wealth and weapons-trading, and architecture is defense-focused, pocked with rebar and molded over by concrete. Thick walls surround wealthier and better maintained areas. Civilians typically aren't armed, except during an upcoming holiday, which some off-worlders treat as a tourist attraction.
The Purge: The holiday in question, wherein all crime — including murder — is decriminalized until its end. Its exact date varies by location, because it's linked to the blooming of a specific flower native to Pugreo. Known as the Deathbed Blossom, it releases a nearly ubiquitous pollen that affects a person's proclivity for violence. Under its influence, someone is much more likely to use force to solve problems, or pick fight over flight. Its effectiveness varies, from merely lowering someone's inhibitions to full on encouraging murder.
Climate: The Peregrine went down in a temperate region, similar to a vernal broadleaf forest. The current weather is mild and mostly pleasant, with the occasional drizzle, but there is a lot of pollen, so mind yourself if you have allergies. Nighttime is chilly; best to take a jacket.
Landmarks, Animals, and Objects of Interest
Andalia — A nearby city, featuring the typical amenities: homes, shops, a park, library, emergency services, etc. It's heavily fortified and surrounded by a concrete wall, so there are only two easy ways inside. On the west end of the city, there's an old shopping center that has been transformed into a checkpoint between civilization and the forest; walk through and the wildflowers transform into tiled floor. On the east end is an abandoned manor that sits near the park; find the right tunnel, hidden in the amusement park, and it leads right up.
Tunnels — Originally sewage, some of the exposed pipes still spill water wherever they open up, whether it's in a craggy rock face in the forest, the basement of an old manor, or an empty theater.
Forest — The flora of Pugreo is green and gold, shot through with veins of purple. Trees at the forest's edge are smaller, with rusty bark and glittering leaves, but they're larger deeper in the woods. Some grow to truly impressive dimensions, like the sequoias of Earth. There are ruins scattered about, crumbling bridges strung across rapid waters; it's notable there aren't any defensive walls here. Travel far enough and there are some homes built high into the trees, but unlike the city dwellers, the inhabitants are hostile to outsiders.
Deathbed Blossom — Spread throughout the forest are a large number of flowers, many of them still buds. Some are huge, larger than a human head, and surrounded by thin leaves like spikes; these are the Deathbed Blossom. A day or so after the Peregrine lands, the vibrant orange petals bloom and release their pollen.
Wildlife — The most dangerous animals in the area (besides humans) are wild dogs; there are no terrestrial creatures larger than them, though there are eight-legged dragonflies that creep up to a foot in length. Centipedes get even bigger and spiders average about the size of a dinner plate. There are bat-like animals that specialize in hunting them, though they aren't big enough to seriously harm a human on their own.
Amusement Park — Located outside the city walls, north of the forest. It features a main square, a truly impressive variety of rides, and a theater. Venture into the basement and you might find a passage that opens into the tunnels. The Peregrine itself sits nearby, beyond the steel tangle of a coaster.
ATV Campsite — In order to better collect supplies, the Navarch has deployed both ATVs as transport and housing, along with camping gear. While passengers are free to stay aboard the Peregrine, amenities are poor and a good deal of power is rerouted to repairs. Also, it's just easier for passengers to keep a lookout from the outside of the ship, so a small campground has been set aside near the Peregrine.
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