The Return Journey (
returnjourney) wrote in
returnjourneyooc2022-05-04 09:43 pm
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PORT: THE SKY-CITY OF BHUJERBA
PORT: THE SKY-CITY OF BHUJERBA

Welcome, bhadra, to the city-state of Bhujerba! The Peregrine is due to touch down on May 4th, in a proper port — airships are the only way on and off the city, so the Aerodrome is a busy and bustling place. As a sky-city built on a mountainous structure floating ten thousand feet above the ground, it has little in the way of wilderness, but it has a sprawling city with deep mines stretching down beneath it. Look down past the railings when the thick clouds part and you'll see the world below; look up and you'll see great blue crystalline structures, a mark of the deep magicks that keep the city in the sky.
Passengers will be here for one week. Their duties in port will be to stretch their legs, experience the local culture, and pick up anything handy for their continued work on the Peregrine. The Navarch has secured passengers some rooms above a local tavern for those who do not want to trek on-and-off the ship to sleep.
The Navarch will announce the port the day before landing, along with any additional details. A log will follow.
You can use this post for any OOC plotting! If you have any questions about the event, please ask here. You can familiarize yourself with port basics on our events page.
Port Statuses
Money: Wardens will have their usual spending allotment. This planet uses a currency called gil, struck coins in various sizes and precious metals. While the coins are fairly uniform in size and style, they are struck with different rulers from around the world. Inmates get their usual "taxi fare" amount, which will get them a ride to the Aerodrome on a rickshaw.
Overboarding: If your character is going overboard, they can be a local, a visitor from another part of Ivalice, a sky-pirate, a laid-off miner, a merchant, another species, or anything you can imagine.
Cloaking: The Peregrine appears to be a light cruiser airship while sitting in the Aerodrome. The ATVs are largely unnecessary this time around, but should the wardens wish to take them out, they are cloaked to look like carts drawn by giant yellow birds.
Technology: The sky-city has some technology, but it's very mechanical and powered entirely by magicite, stones that contain highly concentrated magical power. There is no computerization. This magicite, should passengers get their hands on it, gives off tremendous energy when heated; a single stone could run a massive airship for six months. In irresponsible hands, it could simply make smaller machines explode.
Culture: Bhujerba is a highly diverse place, full of merchants and traders from kingdoms all over the planet, but decades of colonization has all sorts mingling with ease. There are numerous species: run-of-the-mill humans, the hefty piglike Seeq, the reptilian Bangaa, and the diminutive and rabbit-like Moogles. Dress is colourful and frequently revealing garb, often with light leather and metal armor. Architecture is sprawling and built with dedicated craftsmanship; even the humblest, smallest building are adorned with mosaic tiles, engraved stone, and hand-worked metal decorations. The Bhujerban dialect intermingles with the common tongue, which Earthlings may recognize as similar to Indic languages.
Climate: Bhujerba is tropical, so this time of year you can expect a lot of heat and humidity!
Landmarks, Animals, and Objects of Interest
The Politics — The city-state is ruled over by a Marquis, who has made it his life's mission to maintain the neutrality of the city — many other nations of this world are at war or being actively consumed by it, and Bhujerba is well-known for brokering peace treaties between them. Closer to home, there is some tension about the closure of the Lhusu Mines, the richest source of magicite in the known world; the closure gives the magic time to replenish within the stones, and the city does depend on this magic to stay afloat, but no mines means no exports means plenty of lost jobs.
The Lhusu Mines — Recently closed, but no less appealing to explore. Security to get in is practically nonexistent: the only deterrence to going in is the fiends. Four-winged blood-sucking bats and undead skeletons have quickly overtaken the tunnels, prepared to kill anything that ventures into their territory. Why go in at all, you ask? Plenty of other people have tried, leaving behind money and weapons with their corpses.
Merchant's Market — The marketplace is bustling all day, selling weapons, armor, clothing, magic potions, antidotes, jewelry, house wares, and all sorts of things.
The Cloudborne Tavern — The main base for passengers who want as much time off the ship as possible. The tavern is full of colourful characters and boasts ludicrously cheap pints. A bulletin board has posters for bounty hunters, the most noteworthy of which seeks people willing to deal with the fiends that occasionally spill out of the mines, or, if at all possible, someone who can fix the paling that used to the keep the fiends at bay.
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Q&A
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Do horses exist in this universe? As in, will people think you're crazy if you talk about them.
What would happen if you zapped an undead skeleton with the Beauty Sleep Zapper?
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Also, the undead skeletons are immune to sleep (and petrification and disease! fancy that). Have fun when they keep coming at you, William. 🤗
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They can be cloaked, as seen here and here!