The Return Journey (
returnjourney) wrote in
returnjourneyooc2022-05-04 09:43 pm
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PORT: THE SKY-CITY OF BHUJERBA
PORT: THE SKY-CITY OF BHUJERBA

Welcome, bhadra, to the city-state of Bhujerba! The Peregrine is due to touch down on May 4th, in a proper port — airships are the only way on and off the city, so the Aerodrome is a busy and bustling place. As a sky-city built on a mountainous structure floating ten thousand feet above the ground, it has little in the way of wilderness, but it has a sprawling city with deep mines stretching down beneath it. Look down past the railings when the thick clouds part and you'll see the world below; look up and you'll see great blue crystalline structures, a mark of the deep magicks that keep the city in the sky.
Passengers will be here for one week. Their duties in port will be to stretch their legs, experience the local culture, and pick up anything handy for their continued work on the Peregrine. The Navarch has secured passengers some rooms above a local tavern for those who do not want to trek on-and-off the ship to sleep.
The Navarch will announce the port the day before landing, along with any additional details. A log will follow.
You can use this post for any OOC plotting! If you have any questions about the event, please ask here. You can familiarize yourself with port basics on our events page.
Port Statuses
Money: Wardens will have their usual spending allotment. This planet uses a currency called gil, struck coins in various sizes and precious metals. While the coins are fairly uniform in size and style, they are struck with different rulers from around the world. Inmates get their usual "taxi fare" amount, which will get them a ride to the Aerodrome on a rickshaw.
Overboarding: If your character is going overboard, they can be a local, a visitor from another part of Ivalice, a sky-pirate, a laid-off miner, a merchant, another species, or anything you can imagine.
Cloaking: The Peregrine appears to be a light cruiser airship while sitting in the Aerodrome. The ATVs are largely unnecessary this time around, but should the wardens wish to take them out, they are cloaked to look like carts drawn by giant yellow birds.
Technology: The sky-city has some technology, but it's very mechanical and powered entirely by magicite, stones that contain highly concentrated magical power. There is no computerization. This magicite, should passengers get their hands on it, gives off tremendous energy when heated; a single stone could run a massive airship for six months. In irresponsible hands, it could simply make smaller machines explode.
Culture: Bhujerba is a highly diverse place, full of merchants and traders from kingdoms all over the planet, but decades of colonization has all sorts mingling with ease. There are numerous species: run-of-the-mill humans, the hefty piglike Seeq, the reptilian Bangaa, and the diminutive and rabbit-like Moogles. Dress is colourful and frequently revealing garb, often with light leather and metal armor. Architecture is sprawling and built with dedicated craftsmanship; even the humblest, smallest building are adorned with mosaic tiles, engraved stone, and hand-worked metal decorations. The Bhujerban dialect intermingles with the common tongue, which Earthlings may recognize as similar to Indic languages.
Climate: Bhujerba is tropical, so this time of year you can expect a lot of heat and humidity!
Landmarks, Animals, and Objects of Interest
The Politics — The city-state is ruled over by a Marquis, who has made it his life's mission to maintain the neutrality of the city — many other nations of this world are at war or being actively consumed by it, and Bhujerba is well-known for brokering peace treaties between them. Closer to home, there is some tension about the closure of the Lhusu Mines, the richest source of magicite in the known world; the closure gives the magic time to replenish within the stones, and the city does depend on this magic to stay afloat, but no mines means no exports means plenty of lost jobs.
The Lhusu Mines — Recently closed, but no less appealing to explore. Security to get in is practically nonexistent: the only deterrence to going in is the fiends. Four-winged blood-sucking bats and undead skeletons have quickly overtaken the tunnels, prepared to kill anything that ventures into their territory. Why go in at all, you ask? Plenty of other people have tried, leaving behind money and weapons with their corpses.
Merchant's Market — The marketplace is bustling all day, selling weapons, armor, clothing, magic potions, antidotes, jewelry, house wares, and all sorts of things.
The Cloudborne Tavern — The main base for passengers who want as much time off the ship as possible. The tavern is full of colourful characters and boasts ludicrously cheap pints. A bulletin board has posters for bounty hunters, the most noteworthy of which seeks people willing to deal with the fiends that occasionally spill out of the mines, or, if at all possible, someone who can fix the paling that used to the keep the fiends at bay.
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Q&A
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jerking off in the empty dormsmeandering the ship being generally too cool for this weird-looking fantasy shit. No, he doesn't care. He does not care! He is too cool to care.(Until he finds out there was an opportunity to do a real-life dungeon crawl, anyway. ALINAAAAA... you don't have to listen to what William and some other wardens say... be a rebel, come on...)
More plotty:
- Wardens to catch him meandering to the loading bay to see if someone will let him off.
- Fellow ship-bound inmates... shenanigans? Poking around places? Staring out at Bhujerba from the observatory...
- A situation wherein Travis and possibly another ship-bound inmate are a nuisance to whatever warden is on guard duty.
- Bonus to above situation: Travis is happy to play decoy/distraction while another inmate steals a warden communicator to get them into fun places.
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bucky barnacles
Since magic exists differently from how it persists in his own world, he'll be messing around with magicite a lot and potentially blowing things up.
PLANNING:
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...and bucky will be watching those stick fingers of yours. if you're gonna nick something for travis, it probably won't be on buck's watch. lol
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edit: Theo is going to spend two or three days exploring this city and absolutely falling in love with it. That's when he'll finally try to make his escape and fail miserably.
I'll probably make a separate log for his escape. I think the only other inmate interested was Jerry, and they'll most likely do so on their own to maximize their attempts to not get caught together.
Theo is going to dose his warden, Loki, with the plant clippings he's been cultivating. Since this is Loki, he figures he probably needs more than he'd need for a normal person to knock him out - he saw him use powers on the network, so a fair assumption. Problem is, he is going to use too much and think he's actually killed Loki with it, and it'll all go south from there. I'd love to have some wardens catch him red-handed.
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If anyone would like to do anything specific, the main thing I'm interested in is the bounty hunting for more gil and potential shopping and/or looking into the history. This is a very cool port in Alex's eyes, so he plans to behave. He might also need a distraction from his recent broodings over 'who' and 'what' he is.
Hit me up with ideas and/or plotting?
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Loki
-May 4 and 5: Loki takes Theo out to see shit, spends some time exploring a little himself
-May 5 (or 6) : Theo knocks Loki out, he goes completely comatose
-May 5 thru 7: Loki is unconscious but (hopefully) been brought to the infirmary
-May 8 thru 9: Loki wakes up but is groggy and annoyed, goes and glares at Theo in solitary probably
-May 10 and 11: Loki stays in the tavern and goes exploring on the planet to try and keep from sulking and feeling shitty about his wardening :T
Other things I'm interested in playing with:
-Loki would definitely be interested in magicite and would be willing to pool funds to buy some (looking at you, Viktor)
-The heat is going to get to him extra hard after he wakes up and is weaker, which will make his attempts to enjoy himself on the planet all the harder as he will be Cranky
-I think his magic will be mostly on the fritz after he wakes up, tbh, which could be fun
-*Before* he gets knocked out, he'll be interested in the posts seeking bounty hunters and will talk to people about maybe getting a group together to take one of them on, with the intention being giving the inmates a chance to do something good(ish)
Let me know if any of that sparks anything for you! Otherwise, seeking:
-Someone to find him knocked out somewhere after Theo takes off
-People to come visit him while he's groggy
-People to hang out with when he's trying to forget how much he sucks at this
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getting in on this, may or may not get knockedtfo for a few hours - will see where he fits once it's rolling.
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V may or may not also be eating shit due to plants, gonna see where he fits in. if not surly mutual commiseration, then assistance in recovery, or whatnot. either way, he craves that arcane mineral, let's get some.
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proceeds attempting to apprehend theo, has a loki sized dose thrown in his face, and manages to grab him by the ankle with The Arm before blacking out, all in said attire.
(I'm joking but I mean maybe sunglasses at least since it's bright as hell down there)
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this guy. perhaps you should entrust him with them and/or your money.
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Do horses exist in this universe? As in, will people think you're crazy if you talk about them.
What would happen if you zapped an undead skeleton with the Beauty Sleep Zapper?
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make the money to buy the things
i could also see them rushing a bounty or two on the last day to buy some last supplies before they leave port haha
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i had this other idea of bucky getting lost in a library. maybe something they could also potentially do. or well. viktor is probably less lost. or equally lost and better at hiding it.
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<<
Just don't ask where Alex got the knife if he's not 'borrowing/given' one by Bucky
(He bought it at last port and has kept it smuggled since, but he hasn't done anything to hurt anyone. He just feels better having it in case.)
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and he will talk All About Rocks, just you wait.
Rhys Strongfork
Speaking of lessons, in an attempt to boost his status amongst wardens (and because he genuinely doesn't want to see some of them hurt) he's going to be snitching about what he knows of Theo's plans.
He's being pretty selective about who he tells because he doesn't want word getting back that it was him who did it (former warden Lucifer, current warden Loki and only friend Claire are on the docket) but if you'd like your warden warned we can try and work something out!
ALSO PLEASE someone smuggle him back some magicite c'monnnnnn
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WOULD YOU LIKE ONE??
what if theo is put in solitary while being forced to wear a Hawaiian shirt and cargo shorts lol
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also idk why but i'm just picturing viktor hoarding a giant pile of rocks like a dragon with treasure lol
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Also, the undead skeletons are immune to sleep (and petrification and disease! fancy that). Have fun when they keep coming at you, William. 🤗
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They can be cloaked, as seen here and here!
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(obsessed with the idea of jack, rhys, and travis all being left alone with a single warden to look after them. breakfast club in space)
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Until then he'll spend the first couple of days messing about the city and casing it out for when and where to make his Great Escape.
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