The Return Journey (
returnjourney) wrote in
returnjourneyooc2022-03-05 05:37 pm
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STATE OF THE GAME
STATE OF THE GAME
Hello, passengers!
We've passed our two-month anniversary, and so we'd like to take this opportunity to check in with our players, to see what's working for you guys and what could use improvement. You can consider this post a place to freely share your thoughts, both with us and the game at large. If you'd like to engage with the mods one-on-one, please see our Mod Contact page!
Feel free to converse amongst yourselves, whether it's about expectations, concerns, or anything else.
Character Activities
We also wanted to introduce a new page we set up, to make it easier for your character to contribute to the ship and also notice those contributions! Please check out that page here.
You guys can use this page to post and track any background behavior or activities your character and others are up to, whether now or at any time in the future. Basically, things that aren't big enough to merit a player plot, but are still important to how your character engages with the setting! Think of it as something adjacent to a handwaved CR meme; you can see examples on the page itself.
We'd also like to give you guys the opportunity to plot amongst yourself, insofar as the group activities go. There were a few of these mentioned on the warden meeting posts, so if you have an idea for a group activity and would like to present it to the game at large, please post it under this header! Then, if it gets enough traction (or has received support elsewhere, like plurk), submit it to the proper header on the Activities page. Other players can show their support by adding a +1 or -1 in the subject of their replies. Let's say there should be participation from 4 or 5 characters for it to count!
That said, if a group activity doesn't get enough support (or your character wouldn't bother trying to get support and would do the activity solo), please submit it as an individual activity! You can always bump it up to a group activity in the future, if more passengers participate later.
Please note that this page is not meant as a substitution for threading out cool things or player plots. Rather, we'd like to give everyone a neat, easy way to see what's going on around the ship at any given time, so wardens and inmates can stay on the same page with their activities and share plot hooks.
Since this page will be a mainstay, if you have any questions, please ask them on our FAQ!
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One thought: I think there might be something to be said about a balance between the scifi and the fantasy of the game. None of it is hard scifi, obviously, but compared to the barge, the Peregrine is a lot more structured and LOOKS very scifi, so I think we have some players leaning into that Realness a bit more than ever happened on the barge...which was very nebulous and therefore easier to go "whatever I'll just do this who cares" with. I think ultimately for playing in a dollhouse collaboratively, it's generally better to have the setting be mostly agreed upon, but the more rigid you are about how the dollhouse functions, the harder it is to move anything around inside.
Maybe it's just a magic dollhouse and maybe PCs get exasperated by it being silly sometimes and then they move on and we keep playing barbies.
Events will likely help propel this along as time goes on, I think, but a slight attitude shift towards "it's magical realism and the reality is focused in the CR not the setting" might help chill things out a bit. Idk how we do that beyond y'know, talking it out like this, but that's my two cents.
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As for realism, that's really interesting insight! I totally get what you mean about sci-fi lending a more realistic feel compared to the barge, where magic meant you could have a lux 5-room mansion inside your cabin and whatnot. My mind was thinking more along the lines of living with some level of austerity, while more realistic, creates more reasons for characters to interact with each other; when you have a mansion for a cabin you don't need to eat in the dining hall because you have a full kitchen, when you have almost no material needs you never need to strive or make challenging choices (ie theft, bargaining, etc) about acquiring something. On the flip side, I felt it was more other-worldly to give the ship a very specific aesthetic and cleaning bot presence and AUTOMAT food thing rather than having a little co-op of characters who are immediately forced to cooperate with each other in order to accomplish largely handwaved tasks like making meals or maintaining the ship. Basically my thought was to trim realism where it discouraged conflict and emphasize realism where it encouraged interaction because that suited the Peregrine's vision of a team of funky heroes + villains doing some cosmic justice in the universe, whereas the Barge is more of a ragtag family that loves (or loves to hate) their ship.
And yes, absolutely events are gonna push this forward nicely! I really want to set a real tone with ports and simulations B) And talking along the way is good, we're gonna have a ton of fun.
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