For sure! I was happy to, and I'm glad it was helpful for keeping Loki from leaving.
As for realism, that's really interesting insight! I totally get what you mean about sci-fi lending a more realistic feel compared to the barge, where magic meant you could have a lux 5-room mansion inside your cabin and whatnot. My mind was thinking more along the lines of living with some level of austerity, while more realistic, creates more reasons for characters to interact with each other; when you have a mansion for a cabin you don't need to eat in the dining hall because you have a full kitchen, when you have almost no material needs you never need to strive or make challenging choices (ie theft, bargaining, etc) about acquiring something. On the flip side, I felt it was more other-worldly to give the ship a very specific aesthetic and cleaning bot presence and AUTOMAT food thing rather than having a little co-op of characters who are immediately forced to cooperate with each other in order to accomplish largely handwaved tasks like making meals or maintaining the ship. Basically my thought was to trim realism where it discouraged conflict and emphasize realism where it encouraged interaction because that suited the Peregrine's vision of a team of funky heroes + villains doing some cosmic justice in the universe, whereas the Barge is more of a ragtag family that loves (or loves to hate) their ship.
And yes, absolutely events are gonna push this forward nicely! I really want to set a real tone with ports and simulations B) And talking along the way is good, we're gonna have a ton of fun.
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As for realism, that's really interesting insight! I totally get what you mean about sci-fi lending a more realistic feel compared to the barge, where magic meant you could have a lux 5-room mansion inside your cabin and whatnot. My mind was thinking more along the lines of living with some level of austerity, while more realistic, creates more reasons for characters to interact with each other; when you have a mansion for a cabin you don't need to eat in the dining hall because you have a full kitchen, when you have almost no material needs you never need to strive or make challenging choices (ie theft, bargaining, etc) about acquiring something. On the flip side, I felt it was more other-worldly to give the ship a very specific aesthetic and cleaning bot presence and AUTOMAT food thing rather than having a little co-op of characters who are immediately forced to cooperate with each other in order to accomplish largely handwaved tasks like making meals or maintaining the ship. Basically my thought was to trim realism where it discouraged conflict and emphasize realism where it encouraged interaction because that suited the Peregrine's vision of a team of funky heroes + villains doing some cosmic justice in the universe, whereas the Barge is more of a ragtag family that loves (or loves to hate) their ship.
And yes, absolutely events are gonna push this forward nicely! I really want to set a real tone with ports and simulations B) And talking along the way is good, we're gonna have a ton of fun.