Another thought, feel free to disregard, but while I have you here-- When I was backreading through the comms I came across some of Volk's questionnaire. While I understand the thought process behind them and how it's IC for Volk, I kind of wonder the long term how fun it is to play for everyone else.
When I've modded games, I didn't want to give all the plot info to people when they just asked directly. I wanted to foster plots and let things unfold out of player initiative. Volk's current method of trying to reach the Navarch isn't very fun for other players; it doesn't give them anything to do, and it doesn't give you anything interesting to bounce off as a player.
I think some kind of player plot where Volk tries to contact the Navarch, that allows other players, both Wardens and Inmates, to respond as more than passive observers / messengers, would be a good way to give Volk something more meaty to chew on, so to speak.
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Another thought, feel free to disregard, but while I have you here-- When I was backreading through the comms I came across some of Volk's questionnaire. While I understand the thought process behind them and how it's IC for Volk, I kind of wonder the long term how fun it is to play for everyone else.
When I've modded games, I didn't want to give all the plot info to people when they just asked directly. I wanted to foster plots and let things unfold out of player initiative. Volk's current method of trying to reach the Navarch isn't very fun for other players; it doesn't give them anything to do, and it doesn't give you anything interesting to bounce off as a player.
I think some kind of player plot where Volk tries to contact the Navarch, that allows other players, both Wardens and Inmates, to respond as more than passive observers / messengers, would be a good way to give Volk something more meaty to chew on, so to speak.